Gail Evans becomes Executive Vice President, Chief Digital and Technology Officer for Disney Parks, Experiences and Products – BURBANK, Calif., February 28, 2022—Josh D’Amaro, Chairman, Disney Parks, Experiences and Products, announced today that Gail Evans has been named Executive Vice President, Chief Digital and Technology Officer for Disney Parks, Experiences and Products. @disneyworld
“We are the best storytellers and creators in the world, and technology and innovation inspire us to explore a boundless future and develop groundbreaking solutions that continue to transform the guest and cast member experience in ways that only Disney can,” said Mr. D’Amaro. “Gail’s extensive experience positions her well to lead Disney Parks, Experiences and Products into that future – one that is increasingly driven by technology, more advanced and connected than ever before, and full of endless possibilities.”
“I’m excited about the incredible opportunity to join Disney Parks, Experiences and Products, and to work with an awesome team to apply digital technologies to our core services, creating and innovating magical moments for consumers across our channels and ecosystems,” said Ms. Evans. “For me, this is truly a dream come true.”
In her new role, Ms. Evans will oversee development and implementation of the technology and digital strategy and capabilities roadmap for Disney Parks, Experiences and Products, driving innovative solutions and managing system strategies for its businesses around the world. She will lead a global team of more than 3,000 digital, data, operations, technology, creative, and product professionals.
Ms. Evans most recently served as Mercer’s first Chief Digital Officer with oversight of the company’s digital transformation solutions and technology strategies. She has also held executive leadership positions at Microsoft, Hewlett-Packard, and Bank of America. Ms. Evans holds a Bachelor of Science degree from Nazareth College in New York, an MBA from the Simon School of Business, University of Rochester, and most proudly, an Honorary Doctorate of Humane Letters from Nazareth College.
About Disney Parks, Experiences and Products
Disney Parks, Experiences and Products brings the magic of The Walt Disney Company’s powerful brands and franchises — including Disney, Pixar, Marvel, Star Wars, ESPN, Twentieth Century Studios and National Geographic — into the daily lives of families and fans around the world to create magical memories that last a lifetime.
When Walt Disney opened Disneyland in Anaheim, California, on July 17, 1955, he created a unique destination built around storytelling and immersive experiences, ushering in a new era of family entertainment. More than 60 years later, Disney has grown into one of the world’s leading providers of family travel and leisure experiences, with iconic businesses including six resort destinations with 12 theme parks and 53 resorts in the United States, Europe and Asia; a top-rated cruise line with four ships and plans for three more to be completed in 2022, 2024 and 2025; a luxurious family beach resort in Hawaii; a popular vacation ownership program; and two award-winning guided tour adventure businesses. Disney Imagineers are the creative force behind Disney theme parks, resort hotels and cruise ships globally. Disney Consumer Products, Games and Publishing includes the world’s leading licensing business; one of the largest children’s publishing brands globally; one of the largest licensors of games across platforms worldwide; and consumer products at retail around the world.
Forward-Looking Statements
Certain statements in this communication may be deemed to be “forward-looking statements” within the meaning of the Federal Private Securities Litigation Reform Act, including statements such as future business and content pipeline expansion; the future number of countries in which direct-to-consumer products are planned to be offered; continued direct-to-consumer growth; relevance of future content; goals, promises, and their anticipated execution; future consumer value proposition; future innovation, reputation, and opportunities; and other statements that are not historical in nature. These statements are made on the basis of management’s views and assumptions regarding future events and business performance as of the time the statements are made. Management does not undertake any obligation to update these statements.
Actual results may differ materially from those expressed or implied. Such differences may result from actions taken by the Company, including strategic initiatives or other business decisions and content and expansion decisions, as well as from developments beyond the Company’s control, including changes in domestic and global economic conditions, competitive conditions, and consumer preferences; health concerns; international, regulatory, political, or military developments; technological developments; and labor matters; each such risk includes the current and future impacts of, and is amplified by, COVID-19 and related mitigation efforts.
Such developments may further affect entertainment businesses generally and may, among other things, affect (or further affect, as applicable): demand for our products and services; the performance of the Company’s content; advertising markets; and performance of some or all Company businesses either directly or through their impact on those who distribute our products. Additional factors are set forth in the Company’s Annual Report on Form 10-K for the year ended October 2, 2021, and subsequent reports.
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